

KUMASAMA is another in a long line of doujin games by Lu/UNCHIFIREFLY, this time centering on a sex worker named Michuru. Due to a series of debts accrued by her late mother, Michuru is forced to turn to the oldest profession to make ends meet, and there's also a series of bear attacks happening throughout the area...if we're being perfectly honest, the structure of the game will become fairly obvious after a few minutes of play, but there's just something endearing about the world KUMASAMA conjures up in the style of game this usually represents. Sure, you're in a dark moment of your life and there's a killer bear running around, but you've got a rapport with the cute lady running the convieience store and there's a dog as big as a house just chilling out. Perhaps you might even find true love in all this mess, who knows? Short and sweet!
January 3rd 2026 - At 2 AM local time, the United States launched multiple missile strikes at the city of Caracas to supress Venezuelan air defense while abducting the sitting president Nicolás Maduro and his wife Cilia Flores. United States Congress was not given advance notice of this operation and has been widely decried as an overt kidnapping under the guise of 'preventing narcoterrorism'. Coincidentally, Venezuela has the world's largest supply of oil with Saudi Arabia as a close second.
Steam | GOG | Humble Store


Lovely, lovely game we've got here by the talented duo Ryan Kitner and Daniel Whitworth! Escape from Ever After is a kid friendly critique of capitalism as you fill the roles of storybook enemies Flynt Buckler and Tinder, whose typical story is forcibly upended by the machinations of a corporation from the Real World, Ever After Inc. It turns out said corporation has been 'recruiting' characters from all across the world of fiction, and your role in the company is to jump into storybooks and do their bidding. You begin to gather a ragtag roster of compatriots during these adventures that will become vitally important both in a battle and narrative sense, The game is stylistically and mechanically very similar to Paper Mario but with a degree of work that makes it clear they tried to learn the right lessons from what could be improved upon. Flynt's buckler ability is difficult to get to work for the purposes of initiating combat sometimes but it also helps to force a push-and-pull dynamic where you're not always guaranteed to open every encounter with advantage. In addition, most enemies will have shields that need to be broken or weapons that have to be disarmed to actually land a hit, which is where having a varied roster of allies becomes a necessity to deal with certain enemy patterns. Of course, the main thing tying everything together is the music, which lends the entire game a relaxed jazz fusion tempo with a boisterous horn section led by Whitworth.