🎮 2016 🎮



Games By Country


Games by Engine



1917: The Alien Invasion DX (April 1st 2016)

Steam | itch.io | Nintendo e-Shop

Country of Origin: Baden-Württemberg, Germany | Game Engine: Unity

The date: April 15th, 1917. As the citizens of Verdun-sur-Meuse had believed the fighting along their city had finally waned, the bones of all the fallen soldiers could only look on as a lone Fokker Dr-1 takes flight against a threat too outrageous for words. 1917: The Alien Invasion DX takes place in an alternate WWI where the world is violently beseiged by aliens. You play Dr. Brunhild Stahlmüller, performing an solo act of vernichtungsstrategie against the aliens and flying her 'Red Beezlebub' to the heart of the interplanetery menace. The game has a nod to the developer's earlier title Sturmfront: The Mutant War as the assistant to Dr. Stahlmuller, a Dr. Hartmuth Griesgram, is a key character in Sturmfront. The game functions well as a tate shump with plenty of risks and rewards for good flying. One specific factor in the gameplay loop is the use of a score locking pickup, in which the combo you build from downing enemies increases as long as the combo is unlocked, but can quickly drop if you're not careful. Once the combo is locked by a pickup at the end of the level, the combo can be continued into the next stage, and so on. The Red Beezlebub also come equipped with two different firing modes, a green weapon that does modest damage, and a heavy hitting weapon that pushes back your ship with each shot. Sebastian de Andrade shows their trademark capabilities with pixel art as every portion of the game is lovingly rendered and easy to read. Can you get through all eight levels and defeat the Chessmaster?


DashBored (June 13th, 2016)

Steam | itch.io

Country of Origin: Virginia, United States | Game Engine: RPG Maker

As Karbonic was working through high school, they were working on this game to the detriment of their grades, but released this treasure in 2016. You play Nicholas, an unhappy fellow thrust into a dimension rapidly closing in on itself, known as the Garden of Vurrus. From there, he gets roped into a wild story of disparate and anachronistic characters as they attempt to halt the full collapse of the universe. Bracing stuff!


BUTCHER (October 6th 2016)

Steam | itch.io | GOG

Country of Origin: Poland | ESRB Rating: Mature | Steam Net Revenue: $44,795.16 44k | Game Engine: Unity

You are the walking apocalypse, an unstoppable killing machine come to destroy the remants of humanity...but humanity's putting up a fight to remember. BUTCHER is a 2d platformer/arena shooter where you face off against fearsome enemies and machinations of death, literally tearing apart your enemies with lead, fire, and shrapnal. It has a lot of similarities in tone and difficulty to Teleglitch but from an android's perspective. A vicious delight.


Creepy Castle (October 31st 2016)

Steam

Country of Origin: Alaska, United States | Steam Net Revenue: $10,314.68 10k | Game Engine: GameMaker

Deep within the confines of a foreboding castle lie a cavalcade of enemies, dutifully working on a terrifying device that could alter the path of history as we know it! You play as Moth, a jovial and good-natured sort on an excursion to see just what's happening in Creepy Castle! With an aesthetic sensibility of early side-scrolling games, dopterra was able to secure funding for this game through a Kickstarter back in 2014 with an excess of $2000 USD and would later publish through Nicalis. It's very cute and a lot of fun!


Don't Open The Doors! (November 11th 2016)

Steam

Country of Origin: Montenegro | Net Revenue: $4,073.83 4k

From the mind of Anton Riot comes a world made entirely of plasticine to explore! You play as the newest recruit to get hazed out of a massive Megabomb to blow up the door leading to strange new worlds. The world you come from is strange enough, right? But there's plenty to explore and lots to do. Brew and drink compote, level up weapons, locate books on the other side of the dreaded doors...this is a real diamond in the rough, highly recommended!


Tomato Way (December 7th 2016)

Steam

Country of Origin: Kryvyi Rih, Ukraine | Game Engine: Unity | Part of the Tomato Way series (1st of 3)

Developed in Kryvyi Rih, Ukraine. An FPS game that follows the tribulations of Tomate, a lone warrior whose had a bounty put on his head amidst the land being taken over by cultists and other rotten fruit. The gameplay loop takes some getting used to, as you have four base weapons, two of which are principally melee, and you reload manually with the right mouse button. The melee weapons also have an alt fire - the sledgehammer can be thrown at enemies while Tomate's signature fork releases an AOE attack at the cost of some health. There's what seems at first like an exacerbating design decision in that your attacks on enemies have no meaningful feedback like blood or hitsparks, but there's a trick to combat - all of your enemies have one or more strange looking 'eyes' embedded in their person, and getting rid of these eyes puts them down for good. This is easier said than done as your enemies are all pretty fast and have odd hitboxes that will hit you multiple times in a single attack animation, so restarting is a fact of life with this game. The game is thematically a samurai story, and the cutscenes are filmed and scored with this in mind, but the plot itself is more akin to 12 oz. Mouse by way of Veggietales. There is something very big and very strange happening in the world Tomate inhabits, and it's hard to discern just what is really going down, but it all points to the lone warrior. This game gained a small but committed fandom over the years, and once you get used to how it works, you might find yourself becoming part of it!