

Mibibli's Quest is a sort of abstract satire of the genre of "Nintendo Hard" NES retro platformers that were prevalent in the indie game scene at the time this was made. The game is also fascinating from the perspective of how the duo of Resni and Jars' collaberation in game dev would work to enhance the strangeness of their work while also muting some of the more obviously 'game-ified' aspects on display here, specfically things like difficulty settings locking you out of True endings and so forth. From the moment you boot up the game the opening level ART ZONE immediately starts toying with your expectations. Mibibli has a projectile attack that is sort of like the inverse of the attack from Gimmick!, where you shoot in a straight line ignoring the level's geometry and the bullet immediately drops altitude and hits anything underneath it. Naturally, you beat bosses to unlock more bullet patterns, each with their own upsides and downsides. Your 'archenemy' in the game is a crocodile with nice hair who humilates and demeans you regularly but in a sarcastic sort of way, but you begin to notice that more often than not Mibibli's biggest enemy is Mibibli itself. The ending of the game has you rending time asunder to kill Crocodibil for no discernable reason. As mentioned before, there's more than one ending that you get if you can finish the game in Mibibli Mode...y'all have fun with that, I'm content with Double Easy :P


You play as Kerotan, the 'custodial sciences officer' for the firm Cat & Frog Inc. Along with your teammates, you progress through multiple levels while cleaning up strange pests that are blocking off teleporters, eventually working your way to the heart of where they're coming from. The game's physics are floaty as is typical for Ayama's work. There are three modes that unlock one after the other: Normal mode is the base game, Zangyou mode is a new scenario in which Kerotan keeps getting their vacation interrupted by a looming threat, and Omake is a remixed Normal mode with a boss rush. It is an immaculately charming game and perfect for people looking for a (slightly) more down-to-earth setting compared to Cave Story.
Steam | Direct Site | Nintendo e-Shop (Paid Edition)


After being defeated by Kittey and their friends once again, Glasses once again has to rebuild their base from scratch in this charming platformer! Bernie's diligent work with 2D platformers really shines through here as you use all manner of devices and whatsits to both keep Glasses out of harms way and to help level up their health bar. Find some friends, some enemies, and maybe even self-actualization?


The third game released by David Szymanski under the online handle jefequeso, The Moon Sliver is a 'walking simulator' in the common style at the time, but the use of assets and text in the game reveal an aptitude for storytelling and composition in David's work long before Dusk would cement his place among the biggest victories in this rough business. You are a lone denizen on an island that's been rendered desolate by visible calamity, and as you come to learn, the only thing keeping the community safe from harm is a religious icon known as The Moon Sliver...the story takes about an hour to complete and there are no save options, so the game is designed to be played in one shot. It's a delightfully morose game about religion and loneliess, despair and what it means to move on.