🎮 2007 🎮



Games By Country


Games by Engine



La Soeur de Barrage (January 1st 2007)

Archive.org Link

Country of Origin: Japan | Net Revenue: Freeware N/A

Made by the studio Tocoroten and based off of the light novel series Maria-sama ga Mituru, this is one of those occasions where a game is so good that I'm shocked it's 1. freeware and 2. lost to time. You play as Yumi Fukuzawa with angel wings in a tate bullet hell shooting at bats and ghosts and possessed classmates. Normal mode lets you take four hits before death, with each defeated boss, while Child mode gives you 24 hits before death and endless continues at the expense of no score at the end level (and possibly the loss of a True End boss fight). It's really good!


February 19th, 2007 - Tumblr is first launched for public use.

Barbie Seahorse Adventure (April 8th 2007)

Direct Site | pygame.org

Country of Origin: Colorado, USA | Game Engine: PyGame | Net Revenue: Freeware N/A | Part of PyWeek 4

Originally starting its life under the name Bubble Kong as an entry for PyWeek 4, Barbie Seahorse Adventure is a game designed to play similarly to Mario 3. You play an orange seahorse going through a series of levels where you reach an exit to progress, with the overarching goal to make it to space. As a seahorse, you can shoot bubbles at enemies that sticks them into bubbles that you can then ride into the air like a platform before they pop. You collect smiley face coins to earn enough for extra lives, and your main powerup is a head of hair that lets you tank a hit from an enemy while also strengthening your bubbles. 14 levels in total including a bonus stage and a final boss, I had a great time with this one!


April 16th, 2007 - Seung-Hui Cho commits the Virginia Tech Massacre, fatally shooting 32 people and injuring 17 others and committing suicide before police can apprehend him.

May 10th, 2007 - The Eurovision Song Contest for 2007 takes places in Helinski, Finland. The winner is Serbian musician Marija Šerifović with her song "Molitva".

Immortal Defense (May 31st 2007)

Steam

Country of Origin: New Jersey, United States | Steam Net Revenue: $870.31 $870 | Game Engine: GameMaker

Created during a period of time when tower defense games saturated the market, this entry into the genre is a very special one. You are a volunteer from the besieged world of Dukis to forsake your mortal body and ascend your consciousness into 'pathspace' to fend off invaders from the Bavakh empire - sort of like Ender Wiggen by way of Dr. Manhattan. Along for the ride is an enigmatic, and somewhat bossy, pathspace defender by the name of Aa. As a tower defense, your defensive options take the form of parts of your personality that you literally put onto the path the ships will take to defend your homeworld from harm. As your victories mount, you find your powers growing and your humanity slipping away from you. What are the lives of the people of Dukis, of your own family, worth in the face of the defense of the whole universe? If you've ever wanted a tower defense game that felt like listening to a prog rock album, this is the one for you!


Simple Action (July 11th 2007)

Vector

Country of Origin: Japan | Net Revenue: Freeware N/A

This appears to be the only game released by a fellow named Hatomarujp, which is too bad because they have a clear understanding of what makes a platformer tick. The game is bare bones presentation and complexity, but a minute or two on the first levels help lay out how good this game is. You get nine lives at the beginning and are gifted five extra lives upon completing a world, which may seem like overkill but the amount of time you'll need to get used to the controls and the momentum of your movement means you can - and will - burn through those lives very quickly. There are 16 levels sepearated by 4 worlds, each of which conclude with an auto-scroller level to test how much you've learned. You can jump on enemies to defeat them and gain 100 points, but the game also gives you a gun with 10 bullets at some points, which removes enemies faster but at the risk of both disadvantageous placement in the level and awarding no points for kills with the gun. It's solid, it's fun, it's Simple Action!


SONIC IRONSTORM: FATAL ATTACK (September 21st 2007)

Vector

Country of Origin: Japan | Net Revenue: Freeware N/A

Pretty short but solid tate SHUMP from the game dev collective Astro Port and set in their story universe, though the story is mainly set dressing here. You play as one of two ships, VALIANT FIGHTER or SPEAR HAWK. Both are functionally synonomous but SPEAR HAWK's secondary fire is a blue firing mechanism where the button has to be held down to launch farther up the screen. Each playthrough has you going through three stages, with six in total, in a handful of various routes. In terms of other SHUMPS, SONIC IRONSTORM: FATAL ATTACK is fairly basekit - you have no options or major gameplay modifiers compared to other SHUMPs from this era. That said, the sprite work and art direction is the real star of the show here, everything looks good and blows up great. I'll likely never personally be good enough to play past Normal mode, but it's a good game to have to boot up every once in a while!


EPIC (October 10th 2007)

Doomworld

5 Level Doom II WAD | Country of Origin: Moscow, Russia | Net Revenue: Freeware N/A

Marvellous piece of work here by Alexander S.! The WAD is themed around the Hell invasion occuring on a sort of remote island military outpost leading Doomguy on a mission through a teleporter and into a desert beseiged by possessed commandos. With the exception of some sprite edits and the Barons having slightly more HP than usual, everything is fairly stock Doom. Ultraviolence is relatively simple to deal with, partially because of the time this WAD was made and also a frequent issue where enemies will get trapped on ledges and be helpless to attack, including Cyberdemons. Regardless of the rough edges, this WAD oozes style and presentation and some of the setpieces made here are really impressive, especially the building designs. One of the most impressive in this regard is MAP04: Helltrain, in which Alexander makes a riff on Blood's Phantom Express level, having you fight your way through a moving train to crash it. Very fun time, this one!